There are hundreds of quests in the seven books that were published, of varying lengths. The Fabled Lands series gave the player an entire fantasy world to roam around in, doing whatever they wished with no limits or linearity there was no set quest and there is no way to "finish" the series (unless the player dies). Other gamebooks gave the character a linear quest, with some leniency in how they went about accomplishing it when they completed the quest, the gamebook ended. The most notable of these was the open-ended, free roaming gameplay. The Fabled Lands books deviated from other mainstream gamebooks (such as the Fighting Fantasy or Lone Wolf series) in a number of ways. A Kickstarter campaign was launched in 2015 in order to fund the production of a seventh book, which reached its base target within 45 minutes. The first two books were also printed under the name Quest in the U.S. Originally planned as a twelve-book series, only six were released between 19 before the series was cancelled. Cover art was by Kevin Jenkins with Russ Nicholson and Arun Pottier providing maps and illustrations. JSTOR ( June 2018) ( Learn how and when to remove this template message)įabled Lands is a series of fantasy gamebooks written by established gamebook authors Dave Morris and Jamie Thomson and published by Pan Books, a division of Macmillan in the mid 1990s.Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |